#if UNITY_ANDROID
using UnityEditor;

[InitializeOnLoad]
public class GlobalConfig
{
    static GlobalConfig()
    {
        PlayerSettings.Android.useCustomKeystore = true;
        PlayerSettings.Android.keystoreName = "Key/user.keystore";
        PlayerSettings.Android.keystorePass = "hnkj123456";
        PlayerSettings.Android.keyaliasName = "hnkj";
        PlayerSettings.Android.keyaliasPass = "hnkj123456";
    }
}
#endif